A row of fruits (and a Galaxian and a Key) in Pac-Man World.
Fruits appear in nearly every game in the Pac-Man series. They are generally featured as bonuses for the player to collect, awarding a set amount of points when eaten. While collectively referred to as "fruits", they can also include general foods, drinks, and sometimes objects (namely Bells and Keys).
Mechanics
The fruits feature different mechanics in certain games, but across all of them, they can appear twice in every round.
- In the original Pac-Man, the fruits are located below the Regeneration Chamber and won't move at all. The fruit appears after 70 dots are eaten and again after 170 dots are eaten unless the first fruit is still there. They will disappear if they are not eaten after 9-10 seconds.
- In Pac-Man Plus, the fruit behaves the same as the original game, but they are all different items. (Except for Apples and Galaxians) When it is eaten, Ghosts become vulnerable as if a Power Pellet was eaten, but are completely invisible until the effect wears off.
- In Ms. Pac-Man, the fruit appears after 64 dots are eaten and again after 176 dots are eaten unless the first fruit is still there. They emerge from one of the side tunnels and bounce along a hardcoded path towards the Regeneration Chamber where after doing 1 lap around it clockwise, the fruit chooses another hardcoded path and follows it to one of the side tunnels to leave the maze if not eaten.
- In Jr. Pac-Man, the fruits are now toys and bounce around like they do in Ms. Pac-Man; but they can appear up to 3 times in each level and as one runs over Pac-Dots, it changes them into larger dots that slow Jr. Pac-Man down, but award 50 points each. The bonus items no longer bounce in a hardcoded pattern and target a specific Power Pellet instead. When the fruit reaches the Power Pellet, it self destructs and destroys them both. If the targetted Pellet is eaten before the fruit reaches it, it targets another Power Pellet on the fly. The dots required to spawn the three toys and what happens if there are no Power Pellets to blow up are unknown.
- In Super Pac-Man the fruits act like the standard Pac-Dots in prior entries as they are scattered across the maze and all of them need to be eaten to progress to the next round. However, they are in locked gates that need to be opened through Keys.
- In Pac & Pal the fruits behave the same as in Super Pac-Man, but they are scattered in their own boxes and the gates need to be opened through cards. If a fruit (or powerup) is exposed, Miru can take the fruit and carry it to the Regeneration Chamber, helping with progression, but not awarding any points.
Pac-Man World series
In the Pac-Man World series, fruits are mostly used for bonus points but have other uses.
- In Pac-Man World (Re-Pac), fruits are required to unlock a Fruit Door of the specific fruit.
- In Pac-Man World 2 (Re-Pac), fruits are likewise also required to open objects but in this case, crates. Re-Pac also adds fruits as an objective to unlock costumes.
List of Fruits
This section lists the Fruits seen in notable Pac-Man games, as well as their numbered point values.
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| Cherry (100) |
Strawberry (300) |
Orange (500) |
Apple (700) |
Melon (1,000) |
Galaxian (2,000) |
Bell (3,000) |
Key (5,000) | |||||||||
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| Ms. Pac-Man | ![]() |
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| Cherry (100) |
Strawberry (200) |
Orange (500) |
Pretzel (700) |
Apple (1,000) |
Pear (2,000) |
Banana (5,000) | ||||||||||
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| Cola Can (100) |
Cocktail (300) |
Pea Pod (500) |
Apple (700) |
Grapes (1,000) |
Galaxian (2,000) |
Bread (3,000) |
Pancake (5,000) | |||||||||
| Jr. Pac-Man | ![]() |
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| Tricycle (100) |
Kite (200) |
Drum (500) |
Balloon (700) |
Train (1,000) |
Cat (2,000) |
Root Beer (5,000) | ||||||||||
| Super Pac-Man | ![]() |
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| Apple (10) |
Banana (20) |
Donut (30) |
Burger (40) |
Egg (50) |
Corn (60) |
Shoe (70) |
Cake (80) |
Peach (90) |
Melon (100) |
Coffee (110) |
Mushroom (120) |
Bell (130) |
Clover (140) |
Galaxian Flagship (150) |
Gift (160) |
Super Smash Bros. series
In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, the original eight Fruit from Pac-Man appear as a part of Pac-Man's neutral special, Bonus Fruit. Pac-Man can cycle through the Fruit by charging the attack; once he has selected the Fruit he wants to use, he can use it against other fighters as a projectile. Each Fruit has its own behavior and properties.
In Super Smash Bros. for Nintendo 3DS / Wii U, there are two custom variations of this attack. The first is called Freaky Fruit, and it makes the Fruit move in unpredictable ways at the cost of lowered attack power. The second is called Lazy Fruit (or Bone-Idle Fruit in the PAL version of the game), and it makes the Fruit move more slowly while also making them last much longer.
A summary of all Fruit behaviors (along with that of their variants in SSB4) can be found in the following table. More detailed information on this move can be found here.
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| Cherry Bounces twice and then stops in SSB4. Bounces once before disappearing in Ultimate. |
Strawberry Bounces three times and then stops in SSB4. Bounces twice and then disappears in Ultimate. |
Orange Travels in a straight line, semi-spiking any opponent that it hits. Distance traveled is equal to about half of Final Destination's length in SSB4 and two-thirds of its length in Ultimate. |
Apple Bounces on the floor four times before disappearing in SSB4. Bounces two times in wider hops in Ultimate. Opponents hit by it are launched vertically. |
Melon Travels in a slow arc. Considerably easier to catch than the other Fruit. |
Boss Galaxian Flies in a shuttle loop, then travels at an angle or straight ahead. Can pass through enemies but stops if it hits a wall. |
Bell Travels in a high arc before dropping downwards. Any opponents hit by it are paralyzed. This Fruit references the Bell item from Mappy.[1] |
Key Travels in a straight line; out of all the Fruits, it deals the most damage and has the highest knockback. | |
|---|---|---|---|---|---|---|---|---|
| Freaky Fruit | Cherry Bounces back and forth three times. Knocks opponents towards Pac-Man. |
Strawberry Slowly bounces back and forth four times, traveling in low arcs. Knocks opponents towards Pac-Man. |
Orange Travels extremely quickly in a straight line. |
Apple Bounces quickly on the stage. Its hops gradually become longer as time passes. |
Melon Travels in a high arc and then bounces backwards. |
Boss Galaxian Flies forwards, flies away in the opposite direction at a 30 degree angle, loops around, then travels in a straight line before disappearing. |
Bell Slowly travels forwards and then makes a sudden upwards arc. It cannot paralyze opponents. |
Key Stays in place before suddenly disappearing. Has the meteor smash effect if it hits an airborne opponent. |
| Lazy Fruit | Cherry Slowly bounces five times. |
Strawberry Travels in a sluggish arc before bouncing in place four times. |
Orange Slowly travels forward a short distance. |
Apple Travels a larger arc but bounces in place higher. |
Melon Travels in a higher, faster arc and bounces in place even higher. |
Boss Galaxian Flies forwards a short distance then spins in place with eight shuttle loops. |
Bell Slowly travels upwards and then quickly drops down, paralyzing any opponents that it hits. |
Key Spins rapidly and travels slowly over a short distance. |
In addition to their role as a special move, the Bonus Fruit appear as a Trophy in Super Smash Bros. for Nintendo 3DS / Wii U and as a Spirit in Super Smash Bros. Ultimate.
Trivia
- The way fruits are drawn in the original Pac-Man is through three separate algorithms.
- In levels 0-7, the fruits are drawn starting from the cherry to the fruit that matches the current level.
- In levels 8-18 in the original Pac-Man, the first fruit drawn is offset by the level counter, pushing out older fruits as the game progresses and new fruits are drawn.
- In levels 19 and up, the only fruits being drawn at this point are the 7 keys.
- In Ms. Pac-Man and Jr. Pac-Man, levels 7 and up will just draw all 7 fruit in those games.
- The game normally starts at Level 1, however due to an overflow bug, Level 256 is treated as Level 0, causing a bug in the first fruit drawing algorithm to create the infamous Split Screen Glitch.
References
| Pac-Man | |
|---|---|
| Characters | Pac-Man • Blinky • Pinky • Inky • Clyde |
| Items | Pac-Dot • Power Pellet |
| Bonus Fruit | Cherry • Strawberry • Orange • Apple • Melon • Galaxian Flagship • Bell • Key |
| Features | Maze • Scared Ghost • Regeneration Chamber • Cruise Elroy • Coffee Break • Map 256 Glitch • Ghost AI behaviors |
| Staff | Tōru Iwatani • Shigeichi Ishimura • Toshio Kai • †Hiroshi Ono • Tadashi Yamashita • Namco • Bally Midway |
| More... | Pac-Man Plus • Mobile games • Compilation releases • Clones and bootlegs |





































