pacman

Pac-Attack (パックアタック Pakkuatakku), also known as Pac-Panic (パックパニック Pakkupanikku) in some international releases, is a puzzle game developed by Namco and published by Namco Hometek in the U.S., originally released in 1993 for the Super Nintendo Entertainment System and Sega Genesis/Mega Drive. Ports of Pac-Attack to the Game Gear and Game Boy would follow in 1994.

Pac-Attack is a localization of Cosmo Gang the Puzzle, a Namco-developed arcade game which was also ported to the Super Famicom a year prior. While gameplay remains identical from Cosmo Gang the Puzzle, all the visuals and sounds are replaced with elements from the Pac-Man series.

Gameplay

Gameplay of the Normal Mode, in the SNES version

Gameplay of the Normal Mode, in the SNES version

Pac-Attack is a falling block puzzle game similar to Tetris, where the player must use blocks, ghosts and Pac-Man to score points before they fill the board.

Upon starting the game, pieces of three combined tiles in "L"-shaped formations will fall down into the playfield. The player can move the piece formation by pressing Left and Right on the directional pad, and can rotate the pieces clockwise by pressing the button. The player can also speed up the piece's descent by pressing the Down direction. When the piece touches the ground for a period of time, it will lock into place and fall to the ground (including individual segments hovering in the air). The next piece formation to fall in is indicated by a preview window in the top-left corner of the screen.

Each block piece consists of three different types of tiles. Gold Blocks are the most common type of tiles; the Gold Blocks will disappear when a full line of them is filled. Ghosts (Blinky) will occupy a vast majority of pieces, and prevent lines from disappearing. One Pac-Man tile will periodically appear after a select amount of pieces are dropped, causing all ghosts to become scared and blue. When the Pac-Man piece locks in place, Pac-Man will begin moving in the direction he is facing and will eat Ghosts he is touching. He will fall downwards upon reaching a block gap and will rebound to the other side of which he is moving when he touches a wall, before eventually disappearing once he reaches a dead end. Depending on the difficulty level, Pac-Man can appear as a standalone block or attached to further Gold Block/Ghost pieces. A Pac-Man piece will appear once every three pieces, though this length will increase up to five pieces as the game progresses.

The player earns points for every time a piece is dropped faster, but will gain larger amounts of bonus points if they clear multiple blocks and ghosts in a single move. By placing the blocks and ghosts in different formations, the player can use Pac-Man to clear ghosts underneath blocks and cause a chain reaction. The player levels up as they accumulate points. In the higher levels, the descent speed of the pieces will begin increasing drastically, though they will sometimes loop back to the original starting speed.

On the left side of the screen, there is a "Fairy Meter" (represented by a wand) that charges as ghosts are eaten. When it is filled up, a piece featuring a single Fairy will appear in place of the Pac-Man pieces. When the fairy lands and locks in place, it will cast a magical wave that clears all ghosts seven rows beneath it; often resulting in cleared lines of blocks as they fall. The Fairy Meter requires more ghosts to fill up each time a Fairy appears. The player can also "cancel" a Fairy, either by dropping it on an unobscured floor tile or pressing a button on the controller; when the Fairy is cancelled, it will fly back to the top of the screen, granting a 100,000 point bonus and filling the next Fairy Meter up by 50 percent.

As the game progresses, the pieces' descent speed will continue to drastically increase. If the top of the third or fourth rows are filled with either a ghost or block by the next turn, the board will top out and the game ends.

Game modes

Pac-Attack features three game modes (two in some releases):

Normal Mode

Normal Mode (also dubbed as "1P Normal Game") is the standard mode of gameplay. The player's goal is to score as many points as possible before the top spaces of the third and fourth rows of the field are filled up. The player can choose between four starting game speed difficulties:

Puzzle Mode

Gameplay of the fifth level in Puzzle Mode, from the SNES version.

Gameplay of the fifth level in Puzzle Mode, from the SNES version.

In Puzzle Mode (also dubbed as "1P Puzzle Game"), the player is tasked with completing a set of 100 puzzles. Unlike the other game modes, the main goal of this game mode is to clear the field of all ghosts using Pac-Man pieces.

Each board starts with a predetermined layout of blocks and ghosts. The player has a limited amount of Pac-Man pieces to use, as indicated by the "Rest" number on-screen. Unlike the regular game modes, the player is able to change the direction Pac-Man faces by using the respective controller buttons ("X" button on SNES, "B" button on Genesis), allowing the player to have more control over Pac-Man's movement. In the later rounds, the game will introduce two exclusive variants of blocks: gray metal blocks are shielded variants of blocks that damage upon a line clear, and fully disappear after the next line clear; purple screw blocks are blocks that float in mid-air, but can still be cleared.

The round is cleared when all ghosts in the playfield are eaten. If the player completes the round with the minimum amount of Pac-Men possible, they will receive a "Good" stamp for that round. The player will fail the round if they run out of Pac-Man pieces or they top out the board. When the player clears the 100th round, the game is cleared and the player will receive a congratulatory message.

Within every round, a password is displayed on the bottom right of the screen, which can be used to input on the password screen and continue the game from said round.

Versus Mode

Gameplay of the Versus Mode in the SNES version.

Gameplay of the Versus Mode in the SNES version.

Versus Mode (also dubbed as "2P Versus Game") is a two-player game mode where two players compete with each other in order to be the surviving player. The first player's ghosts are represented by Blinky, while the second player's ghosts are represented by Sue. The gameplay largely follows similar rules to the Normal (1P Normal Game) mode. The players are able to independently choose their starting speed between Low, Middle and High.

In this game mode, using Pac-Man to eat more than 5 ghosts at once will allow the player to send ghost tiles to the opponent's playfield; eating more ghosts in a single move will increase the amount of ghost tiles sent to the other player. The players can also use the fairies to clear ghosts, and can often use them to send large amounts of ghosts to each other's playfields.

A round ends when either one of the player's playfields are topped out. The surviving player will earn a victory light indicated in the middle of the screen. The player that accumulates three round victories will win the Versus game.

Namco Anthology 2 remake

Title screen for the Namco Anthology 2 remake of Pac-Attack.

Title screen for the Namco Anthology 2 remake of Pac-Attack.

An enhanced remake of Pac-Attack is included in Namco Anthology 2, a Namco-themed collection released exclusively in Japan for the original PlayStation. The remake is included alongside a more traditional port based on the original Sega Genesis/Mega Drive version.

The enhanced remake features an overhaul to the game's visuals, changing the original game's rusty street theme to a space-themed feel, making it similar to Cosmo Gang the Puzzle. The actual gameplay remains largely unchanged save for several differences in its presentation.

Differences from the original Pac-Attack

Development

Pac-Attack began loose development in 1992, as the arcade version of Cosmo Gang: The Puzzle was being finalized. A then-new hire at Namco's home console department, Nikkō Yamashita, was fond of Cosmo Gang: The Puzzle; going so far as to make a home console port of the game during his training, without Namco instructing him to do so. Yamashita would later work on the Cosmo Gang project officially, presumably the Super Famicom version.[1]

After Cosmo Gang: The Puzzle was completed, it was decided to alter the game into a Pac-Man title for its North American release. Both Yamashita and "Katayama-san", the lead programmer of Cosmo Gang: The Puzzle, would be tasked with creating the Pac-Man-themed version, which would ultimately become Pac-Attack.[1] Due to the game being designed for overseas markets, most of the original home ports of Pac-Attack were not published in Japan; though the Game Boy version would be released in Japan in late 1994 (under the "Pac-Panic" name).

Home Ports

Pac-Attack has seen a wide variety of ports since its original release. While most recent releases use ports based on either the Sega Genesis/Mega Drive or SNES versions, some earlier compilations use the Namco Anthology 2 "Classic" version, with a few instances (namely Pac-Man World 2) using the Namco Anthology 2 "remake".

The original Cosmo Gang the Puzzle had ports for Super Famicom and Wii (Virtual Console), both of which were Japan-exclusive; a mobile version was also released. In 2024, the game was released in the Arcade Archives series (for both Nintendo Switch and PlayStation 4), and was later included on the Super Nintendo Entertainment System - Nintendo Switch Online app.

Play Online

These versions of Pac-Attack are either listed in the public domain or are considered abandonware. Clicking the game title will lead you to a playable online version of it from archive.org (mobile compatibility may vary).

Trivia

Gallery

Promotional artwork and box art

Screenshots (Pac-Attack)

Screenshots (Cosmo Gang the Puzzle)

Concept artwork

References

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