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Not to be confused with Pac-Man: Adventures in Time.

Pac-In-Time (パックインタイム Pakkuintaimu) is a puzzle-platforming game in the Pac-Man series, developed by Atreid Concept (later known as Kalisto Entertainment) and originally published by Namco Hometek (and Mindscape in Europe). Pac-In-Time features a puzzle approach to platforming.

Pac-In-Time is a retheming of the 1993 Amiga and PC game Fury of the Furries, a game previously developed by Atreid Concept. While the game structure is the same as Fury of the Furries, Pac-In-Time replaces some of the Fury of the Furries characters with Pac-Man characters; notably, Fury of the Furries' main character "Tiny" is replaced with Pac-Man, with some additional characters from Pac-Man 2: The New Adventures appearing.

The Game Boy, MS-DOS and Macintosh versions is near identical to the original Fury of the Furries game, featuring its original game levels and design, as well as some sounds; the Super Nintendo Entertainment System version is presented as a separate game, featuring a different set of original levels with altered gameplay mechanics. Pac-In-Time was released in 1994.

Plot

Pac-Man transforming into a young Pac-Boy as he is zapped away to 1975.

Pac-Man transforming into a young Pac-Boy as he is zapped away to 1975.

Throughout the years, the nefarious Ghost Witch had commanded her ghosts to disrupt the peaceful life in Pac-Man's world, pushing Pac-Man to step up and become the hero of the world. In current days, Pac-Man now resides with his family: Ms. Pac-Man, Pac-Jr. and Pac-Baby. Following the failure of her previous scheme to defeat Pac-Man, the Ghost Witch returns with another plan to stop her arch nemesis. The Ghost Witch casts a forbidden spell on Pac-Man; Pac-Man is zapped away by the Ghost Witch's spell as Ms. Pac-Man tearfully watches his husband vanish in thin air. The Ghost Witch's spell sends Pac-Man falling in a time warp, de-aging the yellow man into a young Pac-Boy as he lands in 1975, a timeframe when Pac-Man's heroic events have not occurred in history. The Ghost Witch casts magic on the inhabitants of the land, turning them hostile against Pac-Man under command from the Ghost Witch's ghost horde. Pac-Man must traverse the hazardous land to find the Ghost Witch's time warp that will send him back to the present, guarded by her servant Gum Monster.

Pac-Man's travels bring him across the mountains, forest, a forgotten palace, Pac-Man's home village and eventually the Ghost Witch's castle, with the strong desire to reunite with his family. Pac-Man's long and dangerous journey eventually brings him to the room with the time warp, guarded by the Gum Monster. Pac-Man bests the Gum Monster, revealing and powering the Ghost Witch's time warp back to the present. Pac-Man enters the time warp, turning Pac-Man back into an adult and sending him back to 1995, reuniting the man with his family.

Gameplay

Pac-In-Time is a puzzle platformer game in which the player controls a young Pac-Man across levels, bouncing around with ball-like physics. Gameplay varies between platforms.

Across all versions, Pac-Man must reach the end of the levels through differing goals, while damaging enemies and crossing through puzzle-structured terrain. Pac-Man must also use equipped items in order to traverse levels; using a rope to reach higher terrain, traversing water and blowing attack bubbles, throwing fireballs and using a large hammer to destroy fragile walls and floor. The items Pac-Man begins with vary by level, and are obtained by passing through item walls or rings. The game ends when Pac-Man runs out of lives. Upon completing a level, a password is displayed which allows the player to continue from the specific point by inputting its password on the title screen.

Game Boy/MS-DOS/Macintosh versions

Gameplay of the Super Game Boy version.

Gameplay of the Super Game Boy version.

Pac-Man's main goal in the Game Boy, MS-DOS and Macintosh versions is to land on the Exit platform located at the end of the level before remaining time runs out.

Pac-Man traverses across various hazards and must reach the end without harm. Pac-Man loses a life if he touches an enemy, hazardous terrain, gets crushed or time runs out. In order to obtain items, Pac-Man must run into electric walls to obtain items; running back into an electric wall featuring an item that Pac-Man is already in possession of will discard the item. Pac-Man can change items by pausing the game or by pressing the change item button.

In the final stage, Pac-Man must defeat Tiny, the guardian of the Portal of Time.

Super Nintendo Entertainment System version

Gameplay of the Super Nintendo Entertainment System version of Pac-In-Time.

Gameplay of the Super Nintendo Entertainment System version of Pac-In-Time.

In the Super Nintendo Entertainment System version, Pac-Man's main goal is to eat all the Pac-Dots in the stage in order to open up the exit door and proceed to the next stage. Remaining Pac-Dots in order to unlock the exit are indicated on the bottom left counter.

Pac-Man has a vitality meter that decreases as he comes in contact with enemies, hazardous objects and/or terrain; the player loses a life if the vitality meter depletes, Pac-Man falls down dangerous terrain or is crushed between platforms. Pac-Man obtains items by passing through Power-Up Rings and can be switched by using the L and R buttons.

In the final stage, Pac-Man must defeat the Gum Monster.

Items

Across the levels, Pac-Man will come across various Power-Up Items that are required to traverse through the levels. Four inventory items are required to progress through the levels and become part of Pac-Man's inventory when obtained. The Power-Ups Pac-Man begins with will alter depending on the level, with corresponding Power-Up Rings/Electric Walls appearing within the levels.

Power-Up Items

Item Description
Magic Rope The Magic Rope lets Pac-Man automatically attach a rope to the nearest ceiling/wall, allowing Pac-Man to ascend, descend and swing using the rope and reach higher places. It can also be used to pull certain objects. Obtained by jumping through a Green Ring.
Fireballs Fireballs lets Pac-Man shoot fireballs that can attack and damage enemies (with the exception of Ghosts). A Fireball attack can also be charged up by holding the action button for a few seconds. Obtained by jumping through a Yellow Ring.
Sledgehammer The Sledgehammer allows Pac-Man to use his sledgehammer to hit nearby enemies and smash through thin surfaces. Obtained by jumping through a Red Ring.
Water Bubble The Water Bubble allows Pac-Man to swim underwater when it is held. While underwater, Pac-Man can swim and shoot air bubbles that can attack underwater enemies and push certain objects. Obtained by jumping through a Blue Ring.

Stage Power-Ups

Item Description
Power Pellet Power Pellets allow Pac-Man to chomp on ghosts for a short amount of time.
1UP Gains an extra life.

Worlds

Game Boy version

MS-DOS/Macintosh version

SNES version

Game Gear version (prototype)

Home Ports

Fury of the Furries had ports for Amiga (and Amiga CD32), Macintosh, and MS-DOS, all of which were only released in the U.K. and France.

Play Online

These versions of Pac-In-Time are either listed in the public domain or are considered abandonware. Clicking the game title will lead you to a playable online version of it from archive.org (mobile compatibility may vary).

Trivia

Gallery

Screenshots

Pac-In-Time

Fury of the Furries

Box art

Character artwork

References

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